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Mostrando entradas de abril, 2021

LESSON 11

PERSONAL PROTECTION AND DATA PROTECTION →Hello again!!! in today's class we have learned about personal data protection. Next we will talk about information that we all need to know when using devices. Nowadays we use technologies and devices for everything, that's why we should know that we are exposed to have our accounts hacked. We have to be careful when putting passwords or user numbers on pages that are not very secure.  Installing things like Antivirus or Malware Detection Tool will allow us to stay away from this type of hackers. Since there are malicious programs that seek to obtain personal data and money. It is also advisable to renew passwords from time to time and not to use the same password for all accounts. In addition to this, it is also advisable to use secure passwords, which are those that contain a combination of uppercase and lowercase letters, as well as numbers.  Another thing we can do to avoid obtaining our data is to delete cookies, because every time

LESSON 10 (create a story)

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→ For this exercise we had to create a story.  For this we have practiced the dialogues between characters, which are written with the "looks" code.  Here are some images and the link in case you want to take a look at the story I made.  The link:   https://scratch.mit.edu/projects/523810251 For this other exercise, we have used the "broadcast" and "when i receive a message" code in order to make the dialogues between the characters more dynamic.

LESSON 10 (animated names)

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→ Hello again!!  next we will work only with scratch, so the posts I will upload will be related exercises.  For this exercise the goal was to create our name using the letter sprites. To each letter we assign a different function. In the picture below I show you where you can change the sprites and background: In my case the L changes color, the U changes its position when you touch it, rotating 15 degrees each time. On the other hand when pressing the C sounds a sound, with the I sounds the sound of the drum and the letter moves around the screen. And finally the A changes its size.

LESSON 10 (loop concept)

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PROGRAMMING - LOOPS CONCEPT → Hello everyone!! Today we have continued with programming, this time we focused on the concept of loops. This consists of a function that allows us to repeat certain actions the number of times that we want.  First we have used again the Primary Code program, selecting the loops section. Here are some examples:   1. We must give a value to "i", in this way it will increase as we click on the button. 2. In this other example, the values increase by 2 as they meet the indications and values that "i", "a", and "b" have. 3. Here is another example, as "i" increases, the values of "a" and "b" change according to their function. On the other hand, using Scratch I have done two different exercises using the loops. In this exercise the cat counts from 1 to 10 and also from 10 to 1. To repeat this action, we must press the green flag. In this other exercise I have inserted two different charac

LESSON 10 (conditional concept)

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 PROGRAMMING - CONDITIONALS CONCEPT → Hello everyone!!!  Today we have continued with programming and we have learned the conditionals, these are used by the computer to make decisions.  The Primary Code program offers us several examples where students can see more clearly this new concept. Here are a few examples: In this example we can choose a value for b. The result will depend on the selected value, the higher number will appear on the screen. On the other hand, this example allows you to choose a number based on the grade you want to get, depending on the value selected, your result will be a "B", "C" or "F". On the other hand, we can also see this concept of conditionals in Scratch . We will have to create different variables, in this first example we have "a" and "b", and we have added the conditional of a>b or a<b. According to the values that we give to "a" or "b" the cat will say which variable is

LESSON 10

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PROGRAMMING - BASIC CONCEPTS → Good afternoon!! Today's class was all about programming, for which we used the Primary Code program. We can use this program to teach students the basic terms of programming, the information they need to be able to start programming. With this program you will learn how to use input and output codes, conditionals, loops and arrays; however, the last one is not necessary. In each exercise we can see the Java code used to execute that action. Another program we have used is Scratch, which is much easier and more dynamic for the students, since it consists of dragging the codes.  It also allows you to change the characters, the background and change their colors and clothes. In this way the students are entertained and the class is more enjoyable. To practice and get to know the different functions, we have done a simple exercise related to our theme (as you know, pet animals) which you can see below: https://scratch.mit.edu/projects/520360694/

LESSON 9 (part 6)

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INNOVATIVE AND CREATIVE USE OF  DIGITAL TECHNOLOGY: RESEARCHING IN EDUCATION → Hi everyone!! today's class dealt with the use of digital technology to achieve research in education. If we want to do research, an example of steps to follow would be: detect a need. For example, let's imagine that students find a topic that has been seen in class very boring and it does not motivate them. we will have to think about whether it can be solved without technology.  if we see that the technology is beneficial, we will use it. we will search the internet for any resource whether it is an application or a platform that helps us explain better. Following these steps, today's exercises consist of creating two activities related to our group theme, as you know, ours is pet animals. For the fist activity we have to create a live worksheet on    https://es.liveworksheets.com/ . First of all we had to make a PowerPoint slide so that the application would let us do an exercise of joining pi

LESSON 9 (parts 4 and 5)

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 JClic  → Good afternoon! I have merged the two classes since we have used the same platform on both, JClic application. It is similar to the one on HotPotatoes, which we saw in previous classes, it also allows us to create different exercises for our students. Here are some images of the exercises we have done. The first exercise we have had to do is an information screen, like a cover page where the series of exercises will begin. Also in the arrows below we can navigate through the different exercises going back and forth. The next exercise is called double puzzle, it allows us to create a puzzle through a photo. We can also add phrases to appear at the beginning and end of the activity and even when we fail to place a piece, another phrase such as "try again!" can appear. The following two exercises are called memory games. In the first one the students will have to make pairs of six different pictures.  In the lower right corner of the screen the attempts and successes w

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LESSON 9 (part 1)

LESSON 10 (animated names)